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Overview
| Age of Conan will be split into two sections. The first will be a single-player experience that is played while connected to the game's servers, but without interacting with other players. It will see the player creating a character and then guiding that character through a traditional single-player, role-playing adventure. Funcom has predicted that some will purchase the game solely for the single-player experience. The second section takes the character created during the single-player portion online, where the player can interact with others. The online world promises to be dynamic, as players may form guilds (player organizations) and take over territories and erect cities, which are vulnerable to attacks by both humanoid NPCs and players.
Funcom is focusing on developing content for the "end game," the time at which characters have reached maximum advancement, rather than the grind and promises a fast leveling process.
Aside from the single-player campaign, one of primary attractions of Age of Conan is the "Real Combat" system which promises greater player interaction during combat than previously seen in online role-playing games. The player is able to direct the swings of their character's weapon during combat to attack six separate target zones. Funcom has stated that this system will be easy to learn even for veteran MMORPG players who are used to "click and wait" combat, but the specific workings of this system have yet to be unveiled. Other features will include battle formations, which will impart bonuses to the group using them, and mounted combat, which will also use the "Real Combat" engine.
When creating a character in Age of Conan, the player may choose from three different races, four archetypes and twenty-three different character classes. For the first five levels the player is a "commoner," without a class, but of Cimmerian, Aquilonian or Stygian origin. Then at level five, the player chooses from four archetypes: Mage, Priest, Rogue or Soldier. At level twenty, the player selects from four to seven class selections for each archetype.
More than any other feature, combat is the prime attraction of Age of Conan : Hyborian Adventures. Funcom is determined to obsolete the traditional Dungeons & Dragons-inspired "round-based" system of combat that is the current standard in MMOs. Instead Age of Conan will feature what Funcom has termed the "Real Combat" system. This system is basically a point-and-click melee approach in which every enemy is divided into six different areas that players can swing at. Players choose where they wish to swing along with which weapons, spells, or techniques they wish to use, and then watch as their avatar completes the action. As players become better at using the system, they will find combinations of abilities, swing styles and target points that string together to make more devastating attack combos. While player stats and items bonuses will play a role in this system, the idea of "Real Combat" is to bring more player skill into MMO fighting.
Compiled from Wikipedia |
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Related popular websites
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Community sites:
Age of Conan: Hyborian Adventures 
The Official Community site
AoC Wiki 
Age of Conan Wiki
Age of Conan wiki information repository 
Age of Conan Wiki
Fansites:
Age of Conan Forums 
Community forum
Conan HQ 
Beta Updates, News, Guides, Resources, Reviews, Videos,...
The Conan Times 
News, Game Info, Features, Downloads and Databases.
Conan Chronicles 
A fanpage that will feature guides.
Temple of Crom 
Lots of news and info.
World of Conan 
News, Info, Features, Guides, Fan works, Downloads,...
Opinionator Games' AoC 
Forum, Character info, Game info, and Downloads.
Age of Conan Role-players 
The AoC Role-play Forum.
Hyborians 
Great articles.
Conan Online 
News, Game Info, Media, Downloads and Forum.
Hyborian Codex 
Forum, Infos sur le jeu sur le Monde Conan.
Age of Conan-fr 
Infos, Actus, Guides, Articles et Medias.
Hyboria.info 
Un site prometteur. Beaucoup d'infos et un forum.
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