The core of the game is set in the city of Stormreach, a giant-scaled city built eons ago, and recently settled by humans. In addition, there are a number of adventures that take you beyond the city walls, into distant lands, each home to one or more adventures of their own.
Standard parties can be up to 6 players, and Raid parties are up to twelve. Unlike most MMORPGs, players gain experience by completing quests. Killing monsters will usually increase the size of the experience reward, but are not always central to the reward. In some cases, simply running through a dungeon from one end to the other will grant an XP reward.
Typical groups consist of four core character types: a "tank" (fighters, paladins or barbarians), a healer (clerics or bards), a caster (wizards or sorcerers), and support classes (rogues or rangers). A character is not fixed to one class - they can start out as a ranger, for example, and then level up as a rogue at their next level. No one can have more than three classes.
The quests in DDO are organized by character level, difficulty and length. Each quest has a base level, and the XP reward increases if all of the party members are below that level, and decreases if any of the party members are above that level. Characters more than three levels below the "base level" are not allowed to initiate a quest, however they are able to join a quest started by another party member. Note that most quests have an item or monetary reward when finished, but the character must have talked to the quest giver to receive the reward. Some dungeons require several visits to the quest giver to complete the entire quest chain.
The game includes built-in voice chat, integrated into the overall experience.
DDO is an instanced game, where each party receives a private "copy" of a dungeon for their own use.
Compiled from Wikipedia
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