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General information
RF Online

Developer: CCR
Publisher: Codemasters

Release date: February 21, 2006

Platform: Windows
ESRB Rating: Teen (T)
Media: DVD

Official website: http://www.codemasters.co.uk/rfonline/

Price: check prices on Amazon, Ebay, Direct2Drive
Monthly fee: £8.99 / €12.99

Screenshots
Overview
RF Online is centered on the conflict between three races (descendants of the now extinct human race) in their bid to control precious resources, and their desire to advance their respective agendas, through any means necessary. There are three different races : Acretia, Bellato Cora.

Basically a mixture of science fiction and classic fantasy, RF Online (or RFO, as many of its players call it) is set in a distant planet in the Novus system where magic exists alongside high technology. Like most MMORPGs, it follows the typical fantasy setting complete with swords and sorcery, but RF Online emphasizes the three-way Race vs. Race (RvR) concept similar to the Dune series.

The three races, hungry for resources descend on a planet and engage in battle for control of the rare minerals found there. The war begins with the Imperial Army of Accretia which first entered the war to protect themselves from the Imperialist Bellato Union who tried to conquer the entire galaxy. Later, they allied themselves with the Cora armed forces against the Union, and upon their triumph, split asunder the Empire that the Bellato Union tried to establish. Upon retaking their claim as an Empire, the Accretia gathered its troops for war against their former cohorts among the Holy Alliance of Cora and the newly formed Bellato Federation to lay claim to the Talic Mines.

As with any MMORPG, the player will select one race and fight monsters to gain experience points. RFO is populated with many different monsters across many areas. In the place of the traditional statistics (such as strength, vitality and luck) found in all RPGs, RF has PT (PoinT). PT represents various masteries such as long-range and close-range. Each PT has its own experience bar that is completely autonomous with a character's level. PT levels up as one uses the appropirate actions corresponding to that PT. For example, Defense PT gains in level as one gets hit.

RF Online's economy can be divided into two parts - production and consumption. Most other MMORPG economies focus on hunting. In RF Online's case, the mine is a new field where resources are produced as a part of and in support of economic activity. Mining for minerals and processing the products of these produce many kinds of items. These form the basis for conflict within the mines.

Also, just like in the real world, overproduction causes prices to fall. If many players convert their ore into currency, the going price of ore will drop as supply begins to outstrip demand. Every hour, the economy is recomputed taking into account sales of items over the entire server and who currently controls the mines. This system places the economy (mostly) in the hands of the players.

Every twenty-four hours, the amount of currency in the economy is re-calculated, and based on this, a tax rate (inflation rate) is established for each race. The tax rate makes NPC vendor items more expensive. Players can keep the tax rate in check by converting their currency into gold. The cost of gold is based on the tax rate; Higher tax rates mean cheaper gold, while lower tax rates make gold more expensive. In this manner, the tax rate prompts players to convert currency to or from gold based on whether or not the economy suffers from inflation or deflation.


Compiled from Wikipedia
Articles and reviews
Expansions
No expansion
Related popular websites

Fansites:

RF MMO

Forum, Game Info, Encyclopedia and more.

RFO Online

Game Info, Guides and Multimedia.

RF Info

Game Info and Downloads.

Useful Links:

RF Addict Database

Information Database.

RF Online Wiki

The official Wiki.

The complete official list



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