Like some other MMORPGs, SUN utilises the "hack & slash" way of killing. Items can be strengthened and upgraded throughout the game play of SUN. For large-scale combat such as siege warfare, Soul of the Ultimate Nation utilizes a combat map with partitions that divides players into multiple fields each containing 20-40 characters; the outcome each battle having direct affects on the combat occurring on other fields. SUN also allows players to strategically set the stage for battles by choosing different types of maps, entry numbers, degrees of difficulty and types of monsters for a customized game play experience. SUN has three types of specified maps using a zone map system. Players start the game in a city and have to create zones to play the game. In terms of maps, the mission maps are the primary places where players can solve missions. The hunting maps are for tracking down monsters to level up characters, gather items and acquire in-game money. The quest maps are used to fulfill quests and to help users better understand the overall scenario of the game.
More quests and missions will be added to SUN to continue the ongoing story. Additionally, when a mission is near completion, tips will appear for readers to unlock hidden missions.
The game has already undergone four stages of beta from September 2005 to May 2006 in South Korea, and received high marks from gamers. The current open beta is allowing the game developers to improve the field maps, add a competitive hunting system and a mission ranking system.
SUN is slated for distribution and operation in North American in the first half of 2007, with more launch details to be announced in the near future.
Howard Shore, Academy Award winner and world-renowned composer of the theatrical score from the acclaimed “The Lord of the Rings” films was hired to compose an original soundtrack for SUN.
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